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Object Tracking Method based on 3D Cartoon Animation in Broadcast Soccer Videos

Volume 14, Number 8, August 2018, pp. 1774-1784
DOI: 10.23940/ijpe.18.08.p14.17741784

Chunlong Xiea, Zhiqian Zhangb, Chunsheng Wangb, and Zhengqing Liuc

aAnta Sports Products Limited, Xiamen, 361008, China
bSports Department of Harbin Engineering University, Harbin, 150001, China
cBeijing University of Technology, Beijing, 100048, China

(Submitted on May 9, 2018; Revised on June 30, 2018; Accepted on July 30, 2018)


In this paper, a system of broadcasting football video conversion into 3D cartoon animation is designed. When a sports event is broadcasted, multiple cameras are usually deployed around the field. However, at the same time, only one camera’s video is available to viewers. Viewers hope to be able to watch the game from other viewpoints. Moreover, after a major sports game, some web portals provide cartoon animations of goal events. However, this is time-consuming and tedious, and only a single viewpoint is provided. Based on the proposed object tracking methods, this paper employs computer vision and computer graphics techniques to design a system that can generate 3D cartoon animations of soccer games. This allows users to watch the game from different viewpoints.


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